![]() Copy Global Transform: - The Copy Global Transform add-on can now also mirror the transform - Object but no bone name: the transform will be mirrored relative to the object - Object and bone name: the transform will be mirrored relative to that specific bone of that specific armature - Bone name but no object: the transform will be mirrored relative to the named bone of the current armature Bone Relation Lines: - Instead of always drawing the relationship line from the head of the child to the tail of the parent, there is now choice for the parent side of the line. ![]() Alternatively press ALT+MMB to frame the channel under the cursor. PR #104523 It is called with "." on the numpad or right click the channels and choose the "Frame Selected Channels" option. Works in the Graph Editor and the Dope Sheet. The format is the following: Duration: Frame Channels Operator: - Allows to frame onto the contents of a channel, or a selection of channels. It is now used for Extend channel selection Extend Paint Mask Selection: - Add the option to grow/shrink the selection just as in Edit Mode Duration Display in the Status Bar: It is now possible to display the scene duration in the status bar. PR #107866 Animation: change Slider Popup menu hotkeys - The iTaSC IK solver now supports keeping root bones - Ctrl-LMB shortcut for channel renaming is removed. ![]() ALT+S for smoothing operators and ALT+D for blending operators. Animation & Rigging: General: - Slider Operators are now available with hotkeys.
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